Escaping Atlantis
As you lift the powerful Artifact of Atlantis from its pillar - a dormant defense-system is activated. From every crack and crevise monsters spring forth.
Escape the ruins of the ancient city or die trying!
How to play:
- Enemies will spawn for 45 seconds in each room. During this time, you have to kill as many of them as you can to collect score.
- When the timer reach zero, new monsters will no longer spawn - so kill the remaining or get to the exit (but miss out on potential points)
- Damage enemies with the artifacts strong beam. The artifact will need to be recharged eventually, so pick up the responder to regain the charge.
- Every room will increase in difficulty, monsters will be increased in both numbers, damage, health and potential score.
- Every fourth room gives you the ability to upgrade your character and the artifact. Your score will determine how many upgrades you can buy.
Controls
WASD: Movement
Mouse move: Aim
Left mouse-button: Launch the Responder / Toggle beam
Space: Upgrade your abilities at the Fountain of Poseidon
Team:
Robin Toller Hovler: Programming
Edvin Edenhage: Art
Carl Härling: Music and sounds (some sound effects from https://www.epidemicsound.com/)
Status | Released |
Platforms | HTML5, Windows, macOS |
Authors | Robin Toller Hovler, Edvin Edenhage, Carl Härling |
Genre | Action, Survival |
Made with | Unity |
Tags | atlantis, Atmospheric, Pixel Art, Top-Down |
Development log
- v1.1.0 - The post-jam updateOct 09, 2021
Comments
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cool concept! makes you want to keep upgrading to get better and better. congrats!
Thank you! :D
That was really fun! The beam mechanic is great and satisfying to control. Loved the art, atmosphere and music as well. Great work team!
Thank you very much ❤️