As you lift the powerful Artifact of Atlantis from its pillar - a dormant defense-system is activated. From every crack and crevise monsters spring forth.

Escape the ruins of the ancient city or die trying!

How to play:

  • Enemies will spawn for 45 seconds in each room. During this time, you have to kill as many of them as you can to collect score.
  • When the timer reach zero, new monsters will no longer spawn - so kill the remaining or get to the exit (but miss out on potential points)
  • Damage enemies with the artifacts strong beam. The artifact will need to be recharged eventually, so pick up the responder to regain the charge.
  • Every room will increase in difficulty, monsters will be increased in both numbers, damage, health and potential score.
  • Every fourth room gives you the ability to upgrade your character and the artifact. Your score will determine how many upgrades you can buy. 

Controls

WASD: Movement

Mouse move: Aim

Left mouse-button: Launch the Responder / Toggle beam

Space: Upgrade your abilities at the Fountain of Poseidon

Team:

Robin Toller HovlerProgramming

Edvin EdenhageArt

Carl HärlingMusic and sounds (some sound effects from  https://www.epidemicsound.com/)

Download

Download
EscapingAtlantis_v1.1.0_WIN.zip 37 MB
Download
EscapingAtlantis_v1.1.0_MAC.zip 46 MB

Development log

Comments

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(+1)

cool concept! makes you want to keep upgrading to get better and better. congrats!

Thank you! :D

(+1)

That was really fun! The beam mechanic is great and satisfying to control. Loved the art, atmosphere and music as well. Great work team!

Thank you very much ❤️