Wardens of Glow v0.2.0
Since the game-jam, we've continued the work on Wardens of Glow, aside from the obvious name-change from "Glow" to "Wardens of Glow" a lot has happened.
New
- Player can press TAB for a debug overlay
- Player can press ENTER to enter commands for testing
- The Creeping Darkness sound will take the main musics place as lantern fades
- Added alpha disclaimer to intro
- Wardens under cursor will be highlighted
- Added animation for wardens dying
- Added sound when warden collect glow
Changes
- Increased size of collider on wardens to select more easily
- Models smooth-shading recalculation
- Wardens will no longer store Glow when near lantern. To Store collected Glow, wardens need to take the lantern.
- Wardens store their collected Glow x10 faster
- The Carrier will no longer be faster than every enemy
- The time between the post-game quote and the scoreboard has been increased
- The main menu was remade
- Lanterns glow collection range was decreased
- New glow-model & behaviour
- Uncollected glow will despawn after some time
Removed
- Removed lantern UI-button
Fixed Bugs
- Wardens can no longer walk so far ahead from the lantern, that the lantern end up on the wrong side of the invisible wall
- New wardens spawning into the game will no longer hover
- Player can no longer collect infinite glow by moving warden out of reach while storing collected glow
- Wardens can no longer backtrack into unloaded areas
- Enemies killed outside invisible walls will no longer spawn unreachable glow
- Player can no longer collect scores after game has ended
Files
Get Wardens of Glow
Wardens of Glow
The Wardens of Glow needs a commander to lead them in the fight against darkness.
Status | On hold |
Authors | Robin Toller Hovler, Edvin Edenhage, Carl Härling |
Genre | Strategy |
Tags | 3D, druid, Fantasy, glow |
More posts
- Wardens of Glow v0.3.0Mar 23, 2021
Comments
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Still strangely fun to play endlessly. The update smooths some things out in a nice way (I appreciate that the wardens hold their _glow_ more now), but perhaps now it's too easy? Glad to see you're still working on this :)
Hey, Darzington! It's fun you took the time to replay and see the game evolve! :D We hope you stay around fo thet next update where we've fixed and added a lot of things. And see if we can get this game all the way to Beta. ;)
Yessss! If you want you can come join my streaming discord, we have a channel specifically made for sharing updates to games that I've played during a Jammy Wednesday, this would be perfect.
I'll be there! :D